Charlie Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 68 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 8 (0) 6 (0)111B86
Fragmented, Unsuspicious, Always looks greasy
 
Skills
Art (Performing) 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 2
Engineer (J-drive) 2
Engineer (Power) 1
Gun Combat (Slug) 1
Investigate 1
Language (Gvegh (Vargr)) 1
Mechanic 0
Pilot (Spacecraft) 2
Profession (Worker/Armourer) 1
Science (Space Sciences/Astronomy) 2
Science (Social Sciences/Economics) 1
Science (Life Sciences/Genetics) 1
Science (Social Sciences/Sophontology) 1
Seafarer (Submarine) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 14
Scout Courier 04
Scholar Scientist 35
 
Name Type Affinity Enmity Power Influence Species
Nelle Rand Rival 2 3 1 0 Sylean (F/50)
Myron Christie Contact 2 1 2 0 Darmine (M/32)
Beth Fullmore Enemy 0 1 2 0 Halka (F/36)
Isaac Strachan Contact 1 1 5 4 Halka (M/69)
Golda Roberts Ally 3 0 0 2 Halka (F/48)
Golda Roberts gains in influence.
Annis Wilson Ally 2 0 0 0 Halka (F/40)
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Birth or Death involving a family member or close friend.
2 22 Continued as Citizen (Worker).
2 25 Advanced training in a specialist field.
3 26 Continued as Citizen (Worker).
3 27 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 30 Continued as Citizen (Worker).
4 33 Charlie Palmer befriend a superior in the corporation or the colony.
4 34 Promoted to Citizen (Worker) rank 1.
5 34 Voluntarily left Worker
5 34 Became a Scout (Courier).
5 36 Charlie Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
6 38 Continued as Scout (Courier).
6 41 Charlie Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Charlie Palmer fail to help. Gain an Enemy.
6 41 Charlie Palmer have no idea what happened to Charlie Palmer – they found Charlie Palmer's ship drifting on the fringes of friendly space.
7 42 Continued as Scout (Courier).
7 44 Charlie Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
8 46 Continued as Scout (Courier).
8 47 Charlie Palmer have no idea what happened to Charlie Palmer – they found Charlie Palmer's ship drifting on the fringes of friendly space.
9 47 Became a Scholar (Scientist).
9 50 Assigned to work on a secret project for a patron or organisation.
9 51 Promoted to Scholar (Scientist) rank 1.
10 51 Continued as Scholar (Scientist).
10 53 Caught cheating in some fashion, advancing Charlie Palmer's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
10 53 A disaster or war strikes.
10 53 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
10 53 The planetary government interferes with Charlie Palmer's research for political or religious reasons. Charlie Palmer continue working secretely.
10 53 Gain an Enemy
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Scholar (Scientist).
11 58 Work for an eccentric but brilliant mentor, who becomes an Ally.
11 59 Promoted to Scholar (Scientist) rank 2.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Continued as Scholar (Scientist).
12 62 Work for an eccentric but brilliant mentor, who becomes an Ally.
12 63 Promoted to Scholar (Scientist) rank 3.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 63 Continued as Scholar (Scientist).
13 66 Win a prestigious prize for Charlie Palmer's work.
13 67 Forced to muster out.
14 67 Aging Crisis. Owe 10,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙