Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Chris Snyder's business expands, Chris Snyder's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Chris Snyder is rewarded for Chris Snyder's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
33 |
Became a Agent (Corporate Agent). |
5 |
36 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
40 |
Make an unexpected connection outside Chris Snyder's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Voluntarily left Free Trader |
8 |
44 |
Switched to Citizen (Corporate). |
8 |
47 |
Chris Snyder learn something Chris Snyder should not have – a corporate secret, a political scandal – which Chris Snyder can profit from illegally. |
9 |
48 |
Continued as Citizen (Corporate). |
9 |
52 |
Political upheaval strikes Chris Snyder's homeworld, and Chris Snyder is caught up in the revolution. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
56 |
Chris Snyder run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
Chris Snyder come into conflict with a splinter group Chris Snyder's own religion which maintains Chris Snyder's version is the wrong one. Gain 1 Rivals. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |