Retired Project Worker Clarence Green  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 68 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 5 (-1)111745
Graceful fingers, Oppositional, Rigid
 
Skills
Art (Creative) 0
Broker 0
Deception 0
Diplomat 0
Drive 0
Electronics 0
Jack-of-All-Trades 2
Language (Vilani (1st Imperium)) 1
Mechanic 1
Persuade 1
Profession (Colonist/Farming) 1
Profession (Hostile Environment/Low-G) 1
Recon 1
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Merchant Merchant Marine Crewman01
Drifter Scavenger 35
Merchant Free Trader 12
Scout Explorer 01
Believer Mainstream Believer Lay Person01
Believer Missionary/Humanitarian Project Worker12
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Tilda Pierce Enemy 0 2 5 1 Thaggeshi (F/42)
Dena Doyle Ally 1 0 1 1 Cafadan (F/63)
Dena Doyle gains in influence.
Elliott Ferguson Enemy 0 1 1 6 Zhodani, Imperium (M/47)
Kea Takpas Contact 1 1 4 3 Bwap (M/35)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Clarence Green run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Failed to qualify for Engineer/Gunner (Navy).
2 20 Submitted to the draft.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Clarence Green's ship or starport is destroyed by criminals. Gain them as an Enemy.
3 22 Failed to qualify for Explorer (Scout).
3 22 Switched to Drifter (Scavenger).
3 26 Good fortune
4 26 Continued as Drifter (Scavenger).
4 27 Find valuable salvage.
4 30 Promoted to Drifter (Scavenger) rank 1.
5 30 Continued as Drifter (Scavenger).
5 34 Attempted a risky adventure and was wildly successful.
5 34 Promoted to Drifter (Scavenger) rank 2.
6 34 Voluntarily left Scavenger
6 34 Switched to Merchant (Free Trader).
6 35 Given advanced training in a specialist field
6 38 Promoted to Merchant (Free Trader) rank 1.
7 38 Continued as Merchant (Free Trader).
7 39 Imperial trade restrictions force Clarence Green out of business.
8 39 Failed to qualify for Courier (Scout).
8 39 Returned to Drifter (Scavenger).
8 42 Attacked by enemies and injured.
8 42 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 42 Gain Enemy if Clarence Green don't already have one.
8 43 Promoted to Drifter (Scavenger) rank 3.
9 43 Voluntarily left Scavenger
9 43 Failed to qualify for Broker (Merchant).
9 43 Continued as Drifter (Scavenger).
9 46 Scarred. Fully recovered. Owe 10,000 for medical bills.
10 46 Became a Scout (Explorer).
10 48 Injured. Fully recovered. Owe 2,500 for medical bills.
11 48 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 52 Clarence Green accepted an offer of inducements to betray Clarence Green's faith. Gain 480,000 in cash.
12 52 Returned to Drifter (Wanderer).
12 56 A new romantic starts. Gain an Ally.
13 56 Voluntarily left Wanderer
13 56 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 57 Clarence Green faith enjoys an explosion of popularity largely thanks to Clarence Green's efforts.
13 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 60 Aging Crisis. Owe 20,000 for medical bills.
14 60 Retired at age 60.
14 60 Continued as Believer (Missionary/Humanitarian).
14 63 Clarence Green aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
15 63 Aging Crisis. Owe 10,000 for medical bills.
15 63 Retired.
15 64 Gained a contact.
16 67 Aging Crisis. Owe 30,000 for medical bills.
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