Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Cleveland Ward do not know what happened to Cleveland Ward. There is a gap in Cleveland Ward's memory. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Continued as Drifter (Scavenger). |
2 |
23 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for University. |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
29 |
Failed to qualify for Scientist (Scholar). |
5 |
29 |
Switched to Drifter (Wanderer). |
6 |
33 |
Voluntarily left Wanderer |
6 |
33 |
Became a Citizen (Corporate). |
6 |
37 |
Cleveland Ward gain experience in a technical field as a computer operator or surveyor. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
39 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
39 |
Switched to Drifter (Barbarian). |
8 |
40 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
9 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
44 |
A notable academic consults with Cleveland Ward about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
44 |
Voluntarily left Mainstream Believer |
10 |
44 |
Returned to Drifter (Wanderer). |
10 |
46 |
Drafted into Courier |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Became a Scout (Courier). |
11 |
50 |
Cleveland Ward's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cleveland Ward fail to help. Gain an Enemy. |
11 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Continued as Scout (Courier). |
12 |
55 |
Serve as the courier for an important message from the Imperium. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Continued as Scout (Courier). |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Continued as Scout (Courier). |
14 |
61 |
When dealing with an alien race, Cleveland Ward have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
14 |
64 |
Promoted to Scout (Courier) rank 2. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
Continued as Scout (Courier). |
15 |
68 |
Cleveland Ward have no idea what happened to Cleveland Ward – they found Cleveland Ward's ship drifting on the fringes of friendly space. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |