Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Explorer). |
4 |
30 |
Coleman Sheils's ship is damaged, and Coleman Sheils have to hitch-hike Coleman Sheils's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 4 Contacts. Gain 2 Enemies. |
5 |
30 |
Became a Citizen (Colonist). |
5 |
34 |
A revolution, attack or other unusual event throws Coleman Sheils's life into chaos, forcing Coleman Sheils to leave the planet. |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
39 |
Failed to qualify for Merchant Academy. |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
43 |
Betrayed by a friend. One of Coleman Sheils's Contacts or Allies betrays Coleman Sheils, ending Coleman Sheils's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Became a Noble (Diplomat) with the new title Intern. |
9 |
45 |
Coleman Sheils manipulate and charm Coleman Sheils's way through high society. Gain a Rival and an Ally. |
9 |
47 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Noble (Diplomat). |
10 |
48 |
Coleman Sheils manipulate and charm Coleman Sheils's way through high society. Gain a Rival and an Ally. |
10 |
51 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Continued as Noble (Diplomat). |
11 |
54 |
A disaster or war strikes. |
11 |
54 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Coleman Sheils is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Continued as Believer (Missionary/Humanitarian). |
13 |
60 |
Coleman Sheils accepted an offer of inducements to betray Coleman Sheils's faith. Gain 420,000 in cash. |
13 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Retired. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |