Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Cornelious Carrington's work ends up coming home with Cornelious Carrington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Failed to qualify for Physician (Scholar). |
5 |
33 |
Became a Drifter (Scavenger). |
6 |
37 |
Continued as Drifter (Scavenger). |
7 |
41 |
Voluntarily left Scavenger |
7 |
41 |
Failed to qualify for Field Researcher (Scholar). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Embroiled in legal trouble. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Cornelious Carrington's normal circles. Gain a Contact. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Embroiled in legal trouble. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Embroiled in legal trouble. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Given advanced training in a specialist field |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
12 |
65 |
Forced to muster out. |