Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Courtney Dickman's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Scout (Surveyor). |
4 |
31 |
When dealing with an alien race, Courtney Dickman botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
Courtney Dickman have no idea what happened to Courtney Dickman – they found Courtney Dickman's ship drifting on the fringes of friendly space. |
6 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
41 |
A notable academic consults with Courtney Dickman about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
41 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
41 |
Continued as Believer (Mainstream Believer). |
7 |
44 |
Courtney Dickman accepted an offer of inducements to betray Courtney Dickman's faith. Gain 350,000 in cash. |
8 |
45 |
Failed to qualify for Free Trader (Merchant). |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
47 |
Survived a risky adventure but gained nothing. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Birth or Death involving a family member or close friend. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |