Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Advanced training in a specialist field |
2 |
24 |
Attempt at commissioned failed. |
3 |
24 |
Continued as Army (Army Support). |
3 |
28 |
Display heroism in battle. |
3 |
28 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
3 |
28 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Army (Cavalry) with previous rank. |
4 |
29 |
Unit is slaughtered in a disastrous battle, for which Dewey Day blame Dewey Day's commander. Gain commander as Enemy. |
5 |
29 |
Became a Entertainer (Artist). |
5 |
33 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
5 |
33 |
Promoted to Entertainer (Artist) rank 1. |
6 |
33 |
Continued as Entertainer (Artist). |
6 |
36 |
Gain a patron in the arts. Gain an Ally |
6 |
37 |
Promoted to Entertainer (Artist) rank 2. |
7 |
37 |
Continued as Entertainer (Artist). |
7 |
39 |
Gain a patron in the arts. Gain an Ally |
7 |
41 |
Promoted to Entertainer (Artist) rank 3. |
8 |
41 |
Continued as Entertainer (Artist). |
8 |
45 |
Good fortune |
8 |
45 |
Promoted to Entertainer (Artist) rank 4. |
9 |
45 |
Continued as Entertainer (Artist). |
9 |
48 |
A new romantic starts. Gain an Ally. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Returned to Merchant (Merchant Marine). |
10 |
52 |
A good deal ensures Dewey Day is living the high life for a few years. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Make an unexpected connection outside Dewey Day's normal circles. Gain a Contact. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Make an unexpected connection outside Dewey Day's normal circles. Gain a Contact. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
A sudden war destroys Dewey Day's trade routes and contacts, forcing Dewey Day to flee that region of space. |
13 |
63 |
Gain rebels as Enemy |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Retired. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |