Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Failed to qualify for Surveyor (Scout). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
35 |
Good fortune |
7 |
38 |
Voluntarily left Scavenger |
7 |
38 |
Became a Citizen (Colonist). |
7 |
39 |
Dick Small's business expands, Dick Small's corporation grows, or the colony thrives. |
7 |
42 |
Promoted to Citizen (Colonist) rank 1. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
46 |
Severely injured. Owe 10,000 for medical bills. |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Birth or Death involving a family member or close friend. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |