Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Eddie Lambert is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Eddie Lambert do not know what happened to Eddie Lambert. There is a gap in Eddie Lambert's memory. |
4 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
29 |
Eddie Lambert faith enjoys an explosion of popularity largely thanks to Eddie Lambert's efforts. |
4 |
29 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
32 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
5 |
32 |
Continued as Believer (Mainstream Believer). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
6 |
36 |
Continued as Believer (Mainstream Believer). |
6 |
37 |
Eddie Lambert refuse to secretly provide religious rites for a dying leader or noble, because they do not share Eddie Lambert's faith. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
Eddie Lambert is caught in the periphery of a scandal. |
7 |
42 |
Demoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
8 |
44 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Eddie Lambert retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Switched to Drifter (Scavenger). |
9 |
50 |
Eddie Lambert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
50 |
Returned to Drifter (Wanderer). |
10 |
53 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
11 |
53 |
Became a Merchant (Free Trader). |
11 |
57 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Victim of a crime. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |