Retired Lay Preacher Eduardo Stoker  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 68 M 1 (-2) 1 (-2) 2 (-2) 7 (0) 8 (0) 3 (-1)112783
Bashful, Perverse
 
Skills
Admin 0
Animals 0
Astrogation 1
Athletics 0
Carouse 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Medic 0
Navigation 0
Persuade 4
Pilot 0
Profession (Worker/Religion) 3
Profession (Freeloader/Security) 1
Recon 0
Science (Social Sciences/Belief) 2
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Preacher23
Merchant Merchant Marine Crewman04
Drifter Scavenger 02
Believer Missionary/Humanitarian Project Worker12
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Neal Tow Enemy 0 6 2 4 Cassilldan (M/69)
Neal Tow gains in power.
Very bad falling out.
Neal Tow gains in power and influence.
Alida Hunter Contact 3 2 6 4 Cassilldan (F/74)
Alida Hunter has negatively life-changing event.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 Spent the college years partying.
1 25 Failed as a colonist.
2 25 Became a Believer (Mainstream Believer) with the new title Lay Person.
2 26 Someone more charismatic but less devout than Eduardo Stoker has become Eduardo Stoker's superior.
2 29 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
3 29 Continued as Believer (Mainstream Believer).
3 31 Eduardo Stoker is sent to a new community or parish to preach The Word among the poor.
3 33 Forced to continue current assignment.
3 33 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
4 33 Continued as Believer (Mainstream Believer).
4 36 Eduardo Stoker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
5 36 Failed to qualify for Courier (Scout).
5 36 Submitted to the draft.
5 36 Became a Merchant (Merchant Marine) with the new title Crewman.
5 38 Scarred. Owe 2,500 for medical bills.
6 40 Continued as Merchant (Merchant Marine).
6 43 Make an unexpected connection outside Eduardo Stoker's normal circles. Gain a Contact.
7 44 Continued as Merchant (Merchant Marine).
8 48 Continued as Merchant (Merchant Marine).
8 50 Moved to a new world.
8 52 Forced to muster out.
9 52 Became a Drifter (Scavenger).
9 53 Eduardo Stoker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 53 Failed to qualify for Surveyor (Scout).
10 53 Continued as Drifter (Scavenger).
10 57 Betrayed by a friend. One of Eduardo Stoker's Contacts or Allies betrays Eduardo Stoker, ending Eduardo Stoker's career. That Contact or Ally becomes a Rival or Enemy.
11 57 Aging Crisis. Owe 10,000 for medical bills.
11 57 Retired at age 57.
11 57 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 59 Eduardo Stoker retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 61 Aging Crisis. Owe 30,000 for medical bills.
12 61 Continued as Believer (Missionary/Humanitarian).
12 63 Eduardo Stoker accepted an offer of inducements to betray Eduardo Stoker's faith. Gain 660,000 in cash.
12 65 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 65 Aging Crisis. Owe 50,000 for medical bills.
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