Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Elder Halpine's work ends up coming home with Elder Halpine, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
30 |
Elder Halpine spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Elder Halpine's work ends up coming home with Elder Halpine, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
35 |
Gained a contact. |
6 |
37 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Accused of a crime |
6 |
41 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
41 |
Became a Prisoner (Fixer). |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Continued as Prisoner (Fixer). |
8 |
46 |
Persecuted by a prison gang. |
9 |
49 |
Continued as Prisoner (Fixer). |
9 |
51 |
Parole hearing. |
10 |
53 |
Switched to Prisoner (Inmate) with previous rank. |
10 |
56 |
Failed to escaped from prison. |
10 |
57 |
Promoted to Prisoner (Inmate) rank 1. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Prisoner (Inmate). |
11 |
58 |
Defeated a prison gang. Gain an Enemy. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Switched to Prisoner (Thug) with previous rank. |
12 |
62 |
Persecuted by a prison gang. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |