Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Elmer Risewell is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Elmer Risewell is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Elmer Risewell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Scholar (Scientist). |
6 |
38 |
Assigned to work on a secret project for a patron or organisation. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
43 |
Continued as Scholar (Scientist). |
8 |
47 |
Assigned to work on a secret project for a patron or organisation. |
8 |
47 |
Promoted to Scholar (Scientist) rank 1. |
9 |
47 |
Voluntarily left Scientist |
9 |
47 |
Became a Entertainer (Journalist). |
9 |
48 |
Gain a patron in the arts. Gain an Ally |
9 |
51 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
10 |
51 |
Continued as Entertainer (Journalist). |
10 |
54 |
Accused of a crime |
11 |
55 |
Became a Prisoner (Fixer). |
11 |
57 |
Special Duty. |
11 |
59 |
Promoted to Prisoner (Fixer) rank 1. |
11 |
59 |
Paroled from prison. |
12 |
59 |
Became a Drifter (Barbarian). |
12 |
63 |
Suffer from a life-threatening illness. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Retired. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |