Retired Project Worker Elmo Shaw  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 68 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 7 (0)111367
Tanned skin, Works well under pressure
 
Skills
Admin 2
Advocate 0
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Carouse 1
Drive 0
Gambler 1
Gun Combat (Slug) 1
Gunner 0
Jack-of-All-Trades 2
Mechanic 2
Melee (Unarmed) 1
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Recon 1
Science (Life Sciences/Genetics) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand12
Army Cavalry Private01
Noble Diplomat Intern01
Citizen Corporate 02
Drifter Scavenger 13
Merchant Merchant Marine Crewman01
Believer Missionary/Humanitarian Project Worker13
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Dick Robins Enemy 0 4 2 1 Libert (M/25)
Dick Robins gained power at the expense of a third party who now blames the character.
Sula Kildare Enemy 0 1 0 6 Dynchia (F/68)
Manley Shackley Enemy 0 4 1 1 Dynchia (M/15)
Brandy Monaghan Rival 1 0 0 1 Dynchia (F/50)
Mahala Gabb Rival 2 1 3 2 Kargol (F/49)
Hayes Rule Rival 1 3 0 1 Traltar (M/32)
An incident occured.
Minerva Robertson Enemy 0 2 2 4 Solomani, Imperium (F/62)
Minerva Robertson’s relationships have begun to affect the character.
Jerome Tabiner Rival 0 1 5 5 Dynchia (M/39)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 19 Elmo Shaw join a gambling circle on board.
1 22 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Flight).
2 26 Severely injured. Fully recovered. Owe 3,750 for medical bills.
3 26 Became a Army (Cavalry) with the new title Private.
3 28 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 28 Gain rebels as Enemy
4 28 Became a Noble (Diplomat) with the new title Intern.
4 29 A family scandal forces Elmo Shaw out of Elmo Shaw's position.
5 29 Became a Citizen (Corporate).
5 32 Political upheaval strikes Elmo Shaw's homeworld, and Elmo Shaw is caught up in the revolution.
6 33 Continued as Citizen (Corporate).
6 37 Hard times caused by a lack of interstellar trade costs Elmo Shaw Elmo Shaw's job.
7 37 Became a Drifter (Scavenger).
7 40 Spend time with an alien race. Gain a contact.
8 41 Continued as Drifter (Scavenger).
8 44 Find valuable salvage.
8 45 Promoted to Drifter (Scavenger) rank 1.
9 45 Continued as Drifter (Scavenger).
9 47 Drafted into Merchant Marine
10 49 Became a Merchant (Merchant Marine) with the new title Crewman.
10 51 Elmo Shaw's ship or starport is destroyed by criminals. Gain them as an Enemy.
11 51 Aging Crisis. Owe 20,000 for medical bills.
11 51 Retired at age 51.
11 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 A romantic relationship ends badly. Gain a Rival or Enemy.
11 55 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 55 Aging Crisis. Owe 50,000 for medical bills.
12 55 Continued as Believer (Missionary/Humanitarian).
12 57 Elmo Shaw is chosen to represent Elmo Shaw's faith in a vid show or other highly public forum.
13 59 Continued as Believer (Missionary/Humanitarian).
13 63 Elmo Shaw come into conflict with a splinter group Elmo Shaw's own religion which maintains Elmo Shaw's version is the wrong one. Gain 3 Rivals.
14 63 Aging Crisis. Owe 60,000 for medical bills.
14 63 Retired.
14 67 Birth or Death involving a family member or close friend.
15 67 Aging Crisis. Owe 30,000 for medical bills.
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