Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Elzie McLusky's Contacts or Allies betrays Elzie McLusky, ending Elzie McLusky's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
27 |
A sudden war destroys Elzie McLusky's trade routes and contacts, forcing Elzie McLusky to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
33 |
When dealing with an alien race, Elzie McLusky botch an opportunity to gather extra intelligence about them. |
5 |
33 |
Elzie McLusky inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
35 |
Promoted to Scout (Explorer) rank 2. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
37 |
Elzie McLusky's ship is damaged, and Elzie McLusky have to hitch-hike Elzie McLusky's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 5 Contacts. Gain 3 Enemies. |
7 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
38 |
Elzie McLusky refused an offer of inducements to betray Elzie McLusky's faith. Gain 1 enemies. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Elzie McLusky is sent to a new community or parish to preach The Word among the poor. |
8 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
45 |
Continued as Believer (Mainstream Believer). |
9 |
48 |
Elzie McLusky accepted an offer of inducements to betray Elzie McLusky's faith. Gain 520,000 in cash. |
10 |
49 |
Failed to qualify for Merchant Academy. |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
50 |
Failed to qualify for Merchant Academy. |
11 |
50 |
Switched to Drifter (Scavenger). |
11 |
51 |
Severely injured. Owe 25,000 for medical bills. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Victim of a crime. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Moved to a new world. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |