Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Emerson Paterson's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
26 |
Gain Enemy if Emerson Paterson don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Emerson Paterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Returned to Merchant (Merchant Marine). |
5 |
33 |
Make an unexpected connection outside Emerson Paterson's normal circles. Gain a Contact. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Emerson Paterson's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Risk Emerson Paterson's fortune on a possibility lucrative deal and win. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Given advanced training in a specialist field |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
A sudden war destroys Emerson Paterson's trade routes and contacts, forcing Emerson Paterson to flee that region of space. |
10 |
52 |
Gain rebels as Enemy |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
56 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Believer (Holy Warrior). |
12 |
60 |
Emerson Paterson come into conflict with a splinter group Emerson Paterson's own religion which maintains Emerson Paterson's version is the wrong one. Gain 3 Rivals. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Retired. |
13 |
61 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Victim of a crime. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |