Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Emery Davis foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A sudden war destroys Emery Davis's trade routes and contacts, forcing Emery Davis to flee that region of space. |
5 |
37 |
Gain rebels as Enemy |
6 |
37 |
Failed to qualify for Physician (Scholar). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
40 |
Emery Davis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Scout (Surveyor). |
7 |
43 |
Accused of a crime |
8 |
44 |
Became a Prisoner (Fixer). |
8 |
45 |
Vocational Training. |
8 |
48 |
Promoted to Prisoner (Fixer) rank 1. |
9 |
48 |
Switched to Prisoner (Thug) with previous rank. |
9 |
49 |
The warden takes an interest in Emery Davis's case. |
9 |
52 |
Promoted to Prisoner (Thug) rank 2. |
9 |
52 |
Paroled from prison. |
10 |
52 |
Switched to Drifter (Scavenger). |
10 |
56 |
Offered job by a patron. Now owe him a favor. |
11 |
56 |
Switched to Scout (Courier) with previous rank. |
11 |
59 |
Emery Davis survey an alien world. |
11 |
60 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Scout (Courier). |
12 |
63 |
Emery Davis's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emery Davis fail to help. Gain an Enemy. |
12 |
63 |
Psychologically damaged by Emery Davis's time in the scouts. |
12 |
64 |
Promoted to Scout (Courier) rank 2. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Scout (Courier). |
13 |
67 |
When dealing with an alien race, Emery Davis have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
13 |
68 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |