Retired 2nd Officer Emile Horton  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 68 M 1 (-2) 1 (-2) 2 (-2) 8 (0) 12 (2) 6 (0)1128C6
Strong nerves, Licentious
 
Skills
Admin 1
Animals 0
Athletics 0
Broker 1
Carouse 1
Diplomat 2
Electronics (Computers) 1
Electronics (Remote Ops) 2
Engineer (Life Support) 1
Investigate 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 0
Persuade 2
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Science (Physical Sciences) 0
Seafarer (Ocean Ships) 1
Steward 1
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Leader36
Scout Explorer Scout12
Merchant Merchant Marine 2nd Officer45
 
Name Type Affinity Enmity Power Influence Species
Dottie Carr Ally 3 0 1 3 Vlazhdumecta (F/29)
Dena Sabilline Contact 1 1 2 5 Dynchia (F/33)
Ian Curtis Rival 2 0 1 3 Ayansh'i (M/48)
Nathaniel Graves Ally 3 0 0 1 Ayansh'i (M/84)
Nathaniel Graves loses some of their power base.
Otto Burns Rival 0 2 1 1 Ayansh'i (M/36)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 19 Moved to a new world.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 25 Emile Horton is sent to a new community or parish to preach The Word among the poor.
2 26 Forced to continue current assignment.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
3 26 Continued as Believer (Missionary/Humanitarian).
3 28 Emile Horton is chosen to represent Emile Horton's faith in a vid show or other highly public forum.
4 30 Continued as Believer (Missionary/Humanitarian).
4 32 Emile Horton is sent to a new community or parish to preach The Word among the poor.
5 34 Continued as Believer (Missionary/Humanitarian).
5 35 Emile Horton accepted an offer of inducements to betray Emile Horton's faith. Gain 350,000 in cash.
5 38 Forced to muster out.
6 38 Became a Scout (Explorer).
6 40 A new romantic starts. Gain an Ally.
6 42 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 42 Attempted to change assignments.
7 42 Failed to qualify for Courier (Scout).
7 42 Continued as Scout (Explorer).
7 43 Emile Horton have no idea what happened to Emile Horton – they found Emile Horton's ship drifting on the fringes of friendly space.
8 43 Became a Merchant (Merchant Marine) with the new title Crewman.
8 45 Make an unexpected connection outside Emile Horton's normal circles. Gain a Contact.
8 47 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 47 Continued as Merchant (Merchant Marine).
9 49 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 51 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 51 Continued as Merchant (Merchant Marine).
10 55 Befriend a useful ally in one sphere. Gain an Ally.
10 55 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 55 Continued as Merchant (Merchant Marine).
11 59 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
11 59 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 59 Continued as Merchant (Merchant Marine).
12 60 Good fortune
12 63 Forced to muster out.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Retired at age 63.
13 63 Returned to Believer (Missionary/Humanitarian).
13 66 Emile Horton refuse to secretly provide religious rites for a dying leader or noble, because they do not share Emile Horton's faith.
13 67 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
14 67 Aging Crisis. Owe 30,000 for medical bills.
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