Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
24 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
24 |
Continued as Army (Cavalry). |
3 |
28 |
Assigned to an urbanised planet torn by war. |
3 |
28 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
4 |
28 |
Continued as Army (Cavalry). |
4 |
30 |
Given a special assignment or duty in Emile Miller's unit. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Emile Miller's Contacts or Allies betrays Emile Miller, ending Emile Miller's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Emile Miller aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Make an unexpected connection outside Emile Miller's normal circles. Gain a Contact. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Find an Alien Artifact. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
A good deal ensures Emile Miller is living the high life for a few years. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Switched to Drifter (Wanderer). |
12 |
60 |
Attacked by enemies that Emile Miller easily defeat. |
12 |
60 |
Gain Enemy if Emile Miller don't already have one. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Drifter (Wanderer). |
13 |
64 |
Nearly killed. Owe 40,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |