Retired Special Agent Emmett Hansen  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Murrissi 68 M 2 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 4 (-1)4 (-1)211634
Coquettish, Unconcerned, Bad
 
Skills
Clairvoyance 0
Deception 1
Drive (Wheel) 1
Electronics 0
Explosives 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Investigate 2
Language (Oynprith (Droyne)) 1
Melee (Blade) 1
Persuade 3
Profession (Spacer/Belter) 1
Profession (Hostile Environment/Low-G) 1
Recon 4
Stealth 1
Streetwise 2
Survival 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 24
Psion Psi-Warrrior Psi-Soldier01
Agent Intelligence Special Agent45
Merchant Merchant Marine Crewman01
Believer Missionary/Humanitarian Junior Project Worker02
 
Name Type Affinity Enmity Power Influence Species
Jessie Marshall Enemy 0 1 5 0 Hanen (F/36)
Jessie Marshall’s relationships have begun to affect the character.
Vertie Freeman Rival 0 2 6 1 Murrissi (F/18)
Vertie Freeman is missing under suspicious circumstances.
Bryan Bartley Enemy 0 2 0 1 Murrissi (M/61)
Bryan Bartley is in prison or otherwise trapped somewhere.
Harvey Pettitt Enemy 0 3 2 1 Murrissi (M/23)
Mae Palmer Rival 1 1 3 3 Murrissi (F/55)
Mae Palmer belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Failed to qualify for Corporate (Citizen).
1 18 Became a Drifter (Wanderer).
1 20 Contact with Government.
2 22 Continued as Drifter (Wanderer).
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 28 Encounter a Psionic institute.
3 28 Tested for psionic powers
3 30 Promoted to Drifter (Wanderer) rank 2.
4 30 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
4 34 Advanced training in a specialist field.
5 34 Voluntarily left Psi-Warrrior
5 34 Became a Agent (Intelligence).
5 36 Rewarded for a successful mission.
5 38 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 38 Continued as Agent (Intelligence).
6 40 Go undercover to investigate an enemy.
6 40 Political upheaval strikes Emmett Hansen's homeworld, and Emmett Hansen is caught up in the revolution.
6 42 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
7 42 Continued as Agent (Intelligence).
7 43 Befriended by a senior agent.
7 46 Promoted to Agent (Intelligence) rank 3.
8 46 Continued as Agent (Intelligence).
8 49 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 50 Promoted to Agent (Intelligence) rank 4 with the new title Special Agent.
9 50 Continued as Agent (Intelligence).
9 51 Refused a deal with criminal or other figure under investigation. Gain an Enemy
10 51 Failed to qualify for Scientist (Scholar).
10 51 Returned to Drifter (Wanderer).
10 54 Drafted into Merchant Marine
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Retired at age 55.
11 55 Became a Merchant (Merchant Marine) with the new title Crewman.
11 57 Emmett Hansen's ship or starport is destroyed by criminals. Gain them as an Enemy.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 61 Emmett Hansen is sent to a new community or parish to preach The Word among the poor.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 61 Continued as Believer (Missionary/Humanitarian).
13 63 Emmett Hansen accepted an offer of inducements to betray Emmett Hansen's faith. Gain 720,000 in cash.
14 65 Aging Crisis. Owe 50,000 for medical bills.
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