Retired Fighter Emmit Brown  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 68 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 1 (-2)111471
Self-Serving, Modern, Receding hairline
 
Skills
Admin 0
Advocate 1
Art (Creative/Visual Media) 0
Deception 1
Drive 0
Electronics 0
Engineer (J-drive) 1
Flyer 0
Gambler 2
Gun Combat (Energy) 1
Investigate 0
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 2
Profession (Sports/Track & Field) 1
Recon 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent13
Merchant Merchant Marine Senior Crewman13
Drifter Scavenger 15
Believer Holy Warrior Fighter12
 
EducationGraduated
University Failed
 
Name Type Affinity Enmity Power Influence Species
Isabella Bell Ally 1 0 1 5 Suerrat (F/58)
Esther Barnett Contact 2 1 0 0 Ronnin (M/50)
Esther Barnett is diminished in both power and influence.
Earnest Daniels Ally 2 0 0 2 Suerrat (M/39)
 
Term Age History
1 18 Entered University.
1 19 Made lifelong friends. Gain 1 Allies.
1 20 Dropped out of university.
2 20 Became a Agent (Corporate Agent).
2 21 Established a network of contacts. Gain 1 contacts.
2 24 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
3 24 Continued as Agent (Corporate Agent).
3 25 Emmit Brown went above and beyond the call of duty.
4 28 Continued as Agent (Corporate Agent).
4 30 Hard times caused by a lack of interstellar trade costs Emmit Brown's job.
5 30 Failed to qualify for Ground Assault (Marine).
5 30 Submitted to the draft.
5 30 Became a Merchant (Merchant Marine) with the new title Crewman.
5 31 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 34 Continued as Merchant (Merchant Marine).
7 38 Continued as Merchant (Merchant Marine).
7 39 Risk Emmit Brown's fortune on a possibility lucrative deal and win.
7 42 Forced to muster out.
8 42 Failed to qualify for Worker (Citizen).
8 42 Became a Drifter (Scavenger).
8 45 Emmit Brown run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 46 Continued as Drifter (Scavenger).
9 48 Attempted a risky adventure and was wildly successful.
9 50 Promoted to Drifter (Scavenger) rank 1.
10 50 Continued as Drifter (Scavenger).
10 53 Emmit Brown run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 53 Failed to qualify for Merchant Marine (Merchant).
11 53 Continued as Drifter (Scavenger).
11 55 Good fortune
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Drifter (Scavenger).
12 58 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 58 Became a Believer (Holy Warrior) with the new title Hopeful.
13 62 Gained a contact.
13 62 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
14 62 Aging Crisis. Owe 20,000 for medical bills.
14 62 Continued as Believer (Holy Warrior).
14 65 Emmit Brown faith is shaken.
15 66 Aging Crisis. Owe 60,000 for medical bills.
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