Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
23 |
A police detective or rival criminal forces Emmit Mcarty to flee and vows to hunt Emmit Mcarty down. Gain an Enemy. |
2 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Thief) with previous rank. |
3 |
27 |
Involved in the planning of an impressive heist. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Voluntarily left Thief |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Emmit Mcarty faith is shaken. |
6 |
38 |
Voluntarily left Missionary/Humanitarian |
6 |
38 |
Failed to qualify for Free Trader (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
40 |
Emmit Mcarty foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
46 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
46 |
Returned to Drifter (Wanderer). |
8 |
49 |
Suffer from a life-threatening illness. |
9 |
49 |
Returned to Believer (Missionary/Humanitarian). |
9 |
52 |
A notable academic consults with Emmit Mcarty about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
53 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Emmit Mcarty refuse to secretly provide religious rites for a dying leader or noble, because they do not share Emmit Mcarty's faith. |
10 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Believer (Missionary/Humanitarian). |
11 |
59 |
Emmit Mcarty secretly provide religious rites for a dying leader or noble, although they do not share Emmit Mcarty's faith. Gain an Ally in the family and a Rival who disagrees with Emmit Mcarty's choice. |
11 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
12 |
61 |
Continued as Believer (Missionary/Humanitarian). |
12 |
65 |
Emmit Mcarty retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
65 |
Forced to muster out. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |