Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Emmit Watson's job. |
2 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
25 |
Emmit Watson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Emmit Watson is chosen to represent Emmit Watson's faith in a vid show or other highly public forum. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Emmit Watson faith is shaken. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
36 |
Someone more charismatic but less devout than Emmit Watson has become Emmit Watson's superior. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Emmit Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Scout (Explorer). |
7 |
44 |
Serve as the courier for an important message from the Imperium. |
7 |
45 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
45 |
Continued as Scout (Explorer). |
8 |
46 |
Emmit Watson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
46 |
Entered Merchant Academy with the Business curriculum. |
9 |
48 |
Expand the field of Deception, but gain a Rival in Emmit Watson's former tutor. |
9 |
48 |
Dropped out of the merchant academy. |
10 |
48 |
Continued as Scout (Explorer). |
10 |
52 |
Emmit Watson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
52 |
Promoted to Scout (Explorer) rank 2. |
11 |
52 |
Continued as Scout (Explorer). |
11 |
54 |
Emmit Watson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
54 |
Failed to qualify for Free Trader (Merchant). |
12 |
54 |
Submitted to the draft. |
12 |
54 |
Switched to Scout (Courier) with previous rank. |
12 |
55 |
Encounter a Psionic institute. |
12 |
55 |
Tested for psionic powers |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Continued as Scout (Courier). |
13 |
59 |
Emmit Watson spend a great deal of time on the fringes of Charted Space. |
13 |
59 |
Gain a contact in an alien race. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Attempted to change assignments. |
14 |
62 |
Failed to qualify for Explorer (Scout). |
14 |
62 |
Continued as Scout (Courier). |
14 |
65 |
Spend several years jumping from world to world in Emmit Watson's scout ship. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |