Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Gambler as a hobby. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Scout (Explorer). |
2 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Failed to qualify for Pirate (Rogue). |
3 |
30 |
Submitted to the draft. |
3 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
32 |
Gained a contact. |
4 |
34 |
Continued as Navy (Line/Crew). |
4 |
36 |
Commanding officer takes an interest in Enoch Martin's career. |
4 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
38 |
Continued as Navy (Line/Crew). |
5 |
42 |
Moved to a new world. |
5 |
42 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
42 |
Voluntarily left Line/Crew |
6 |
42 |
Switched to Scout (Surveyor) with previous rank. |
6 |
46 |
Enoch Martin have no idea what happened to Enoch Martin – they found Enoch Martin's ship drifting on the fringes of friendly space. |
7 |
46 |
Became a Merchant (Broker). |
7 |
47 |
Embroiled in legal trouble. |
8 |
50 |
Continued as Merchant (Broker). |
8 |
52 |
Enoch Martin's business or ship thrives. |
8 |
54 |
Promoted to Merchant (Broker) rank 1. |
9 |
54 |
Continued as Merchant (Broker). |
9 |
58 |
Make an unexpected connection outside Enoch Martin's normal circles. Gain a Contact. |
10 |
58 |
Continued as Merchant (Broker). |
10 |
59 |
Moved to a new world. |
10 |
62 |
Forced to muster out. |
11 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
62 |
Retired at age 62. |
11 |
62 |
Retired. |
11 |
66 |
Moved to a new world. |
12 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |