Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Commanding officer takes an interest in Evert Kennedy's career. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Evert Kennedy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Evert Kennedy fail to help. Gain an Enemy. |
3 |
30 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Evert Kennedy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
33 |
Returned to Navy (Line/Crew). |
5 |
37 |
Evert Kennedy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
41 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Flight (Navy). |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
42 |
Severely injured. Fully recovered. |
8 |
42 |
Became a Citizen (Corporate). |
8 |
46 |
Evert Kennedy learn something Evert Kennedy should not have – a corporate secret, a political scandal – which Evert Kennedy can profit from illegally. |
8 |
46 |
Promoted to Citizen (Corporate) rank 1. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Citizen (Corporate). |
9 |
48 |
Evert Kennedy rise to a position of power in Evert Kennedy's colony or corporation. |
9 |
50 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
50 |
Continued as Citizen (Corporate). |
10 |
53 |
Evert Kennedy befriend a superior in the corporation or the colony. |
10 |
54 |
Forced to continue current assignment. |
10 |
54 |
Promoted to Citizen (Corporate) rank 3. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Continued as Citizen (Corporate). |
11 |
56 |
Evert Kennedy gain experience in a technical field as a computer operator or surveyor. |
11 |
58 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Continued as Citizen (Corporate). |
12 |
59 |
A revolution, attack or other unusual event throws Evert Kennedy's life into chaos, forcing Evert Kennedy to leave the planet. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |