Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
25 |
Someone more charismatic but less devout than Ezra Brownhill has become Ezra Brownhill's superior. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
33 |
Ezra Brownhill is chosen to represent Ezra Brownhill's faith in a vid show or other highly public forum. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
37 |
Ezra Brownhill secretly provide religious rites for a dying leader or noble, although they do not share Ezra Brownhill's faith. Gain an Ally in the family and a Rival who disagrees with Ezra Brownhill's choice. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Switched to Drifter (Wanderer). |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
48 |
Injured. |
9 |
48 |
Failed to qualify for Explorer (Scout). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Given advanced training in a specialist field |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Make an unexpected connection outside Ezra Brownhill's normal circles. Gain a Contact. |
12 |
64 |
Forced to muster out. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
65 |
Ezra Brownhill refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ezra Brownhill's faith. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |