Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Garrett Gray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Garrett Gray fail to help. Gain an Enemy. |
1 |
21 |
Garrett Gray have no idea what happened to Garrett Gray – they found Garrett Gray's ship drifting on the fringes of friendly space. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Garrett Gray went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Established a network of contacts. Gain 2 contacts. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
42 |
Garrett Gray befriend a superior in the corporation or the colony. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
46 |
Garrett Gray's work ends up coming home with Garrett Gray, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
46 |
Became a Citizen (Worker). |
8 |
50 |
Political upheaval strikes Garrett Gray's homeworld, and Garrett Gray is caught up in the revolution. |
8 |
50 |
Promoted to Citizen (Worker) rank 1. |
9 |
50 |
Voluntarily left Worker |
9 |
50 |
Failed to qualify for Merchant Academy. |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
54 |
Voluntarily left Wanderer |
10 |
54 |
Became a Merchant (Broker). |
10 |
57 |
A sudden war destroys Garrett Gray's trade routes and contacts, forcing Garrett Gray to flee that region of space. |
10 |
57 |
Gain rebels as Enemy |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
61 |
Garrett Gray retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
61 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Continued as Believer (Mainstream Believer). |
12 |
62 |
Garrett Gray is sent to a new community or parish to preach The Word among the poor. |
12 |
65 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |