Retired Assistant Director Garrett Gray  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 68 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 10 (1)11164A
Fidgety
 
Skills
Admin 1
Advocate 1
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Deception 3
Diplomat 2
Drive (Track) 1
Gun Combat (Archaic) 1
Investigate 2
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 1
Science (Physical Sciences/Chemistry) 1
Seafarer 0
Streetwise 5
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Agent Corporate Agent Assistant Director56
Citizen Worker 11
Drifter Wanderer 11
Merchant Broker 01
Believer Mainstream Believer Lay Preacher22
 
Name Type Affinity Enmity Power Influence Species
Kathryne Sapping Enemy 0 4 1 1 Halka (F/37)
Kathryne Sapping has had an unexpected run of good fortune lately.
Murry Bradley Ally 0 0 6 1 Halka (M/22)
Shelly Ray Contact 1 2 0 1 Halka (F/48)
Shelly Ray gains in influence.
Celia Ahern Rival 1 2 0 1 Cassilldan (F/39)
Relationship redefined. Contact becomes an rival.
Wilbert Rice Enemy 0 2 1 1 Halka (M/85)
Nova Brieris Enemy 0 4 1 4 Halka (F/69)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Garrett Gray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Garrett Gray fail to help. Gain an Enemy.
1 21 Garrett Gray have no idea what happened to Garrett Gray – they found Garrett Gray's ship drifting on the fringes of friendly space.
2 22 Voluntarily left Courier
2 22 Became a Agent (Corporate Agent).
2 24 Gained a contact.
2 26 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
3 26 Continued as Agent (Corporate Agent).
3 30 Garrett Gray went above and beyond the call of duty.
3 30 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
4 30 Continued as Agent (Corporate Agent).
4 34 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 34 Promoted to Agent (Corporate Agent) rank 3.
5 34 Continued as Agent (Corporate Agent).
5 38 Established a network of contacts. Gain 2 contacts.
5 38 Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent.
6 38 Continued as Agent (Corporate Agent).
6 39 Go undercover to investigate an enemy.
6 42 Garrett Gray befriend a superior in the corporation or the colony.
6 42 Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director.
7 42 Continued as Agent (Corporate Agent).
7 46 Garrett Gray's work ends up coming home with Garrett Gray, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8 46 Became a Citizen (Worker).
8 50 Political upheaval strikes Garrett Gray's homeworld, and Garrett Gray is caught up in the revolution.
8 50 Promoted to Citizen (Worker) rank 1.
9 50 Voluntarily left Worker
9 50 Failed to qualify for Merchant Academy.
9 50 Became a Drifter (Wanderer).
9 54 Promoted to Drifter (Wanderer) rank 1.
10 54 Voluntarily left Wanderer
10 54 Became a Merchant (Broker).
10 57 A sudden war destroys Garrett Gray's trade routes and contacts, forcing Garrett Gray to flee that region of space.
10 57 Gain rebels as Enemy
11 57 Aging Crisis. Owe 60,000 for medical bills.
11 57 Retired at age 57.
11 57 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 61 Garrett Gray retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 61 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 61 Aging Crisis. Owe 40,000 for medical bills.
12 61 Continued as Believer (Mainstream Believer).
12 62 Garrett Gray is sent to a new community or parish to preach The Word among the poor.
12 65 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
13 65 Aging Crisis. Owe 30,000 for medical bills.
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