Retired 4th Officer George Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 68 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 3 (-1)111463
Clever
 
Skills
Athletics (Endurance) 1
Drive (Mole) 1
Flyer (Grav) 1
Gun Combat 0
Gunner (Ortillery) 1
Investigate 0
Mechanic 2
Melee (Natural) 1
Melee (Striking) 1
Persuade 1
Recon 1
Stealth 0
Steward 1
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal11
Merchant Merchant Marine 4th Officer25
Rogue Enforcer 11
Rogue Thief 12
Drifter Scavenger 01
Scholar Field Researcher 01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Harper Guillan Contact 1 1 4 5 Tezcat (M/41)
Ellen Butler Contact 2 6 3 2 Sydite (F/25)
Very bad falling out.
Molly Spencer Contact 3 1 4 0 Tezcat (F/37)
Elbert Wells Contact 1 1 1 1 Tezcat (M/66)
Tloi Contact 1 1 4 5 Aslan (M/26)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Befriended by a senior agent.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Voluntarily left Law Enforcement
2 22 Failed to qualify for Explorer (Scout).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 26 Make an unexpected connection outside George Mathew's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 29 Make an unexpected connection outside George Mathew's normal circles. Gain a Contact.
4 30 Continued as Merchant (Merchant Marine).
4 32 A good deal ensures George Mathew is living the high life for a few years.
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 38 Make an unexpected connection outside George Mathew's normal circles. Gain a Contact.
6 38 Continued as Merchant (Merchant Marine).
6 41 Severely injured. Fully recovered. Owe 10,000 for medical bills.
7 41 Became a Rogue (Enforcer).
7 44 Backstab a fellow rogue for personal gain.
7 45 Promoted to Rogue (Enforcer) rank 1.
8 45 Attempted to change assignments.
8 45 Switched to Rogue (Thief) with previous rank.
8 47 George Mathew spend months in the dangerous criminal underworld.
9 49 Continued as Rogue (Thief).
9 50 A job goes wrong, forcing George Mathew to flee off-planet.
10 50 Became a Drifter (Scavenger).
10 53 Offered job by a patron. Now owe him a favor.
11 54 Became a Scholar (Field Researcher).
11 58 An expedition or voyage goes wrong, leaving George Mathew stranded in the wilderness.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Retired at age 58.
12 58 Retired.
12 60 Gained a contact.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 66 Gained a contact.
14 66 Aging Crisis. Owe 40,000 for medical bills.
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