Retired Team Leader Gilbert Grant  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 68 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 7 (0)111A67
Defective, Excited
 
Skills
Astrogation 2
Athletics 0
Diplomat 1
Electronics (Computers) 1
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Pilot (Spacecraft) 1
Profession (Worker/Religion) 2
Science (Social Sciences/Belief) 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout14
Scout Explorer Scout11
Merchant Merchant Marine Crewman02
Believer Missionary/Humanitarian Team Leader24
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Yaeya Yeluji Yae Contact 1 1 0 1 Ael Yael (F/50)
Yaeya Yeluji Yae has had an unexpected run of good fortune lately.
Sula McMillan Contact 2 1 1 3 Trexen (F/25)
Sula McMillan gains in power and influence.
Lulu Ahern Contact 3 1 0 1 Happrhani (F/72)
Lulu Ahern is a questionable figure such as a criminal, pirate or disgraced noble.
Bertie Bartley Enemy 0 4 1 0 Dynchia, Imperium (F/26)
Relationship becomes more intense.
Bennie Godkim Enemy 0 5 0 1 Vanejenese (F/57)
Noel Caldwell Ally 3 0 1 1 Dynchia, Imperium (M/12)
Relationship redefined. Enemy becomes an ally.
Chloe Jordan Enemy 0 3 1 0 Traltar (F/46)
Aileen Laroche Contact 2 1 4 1 Dynchia, Imperium (F/53)
Aileen Laroche gained power at the expense of a third party who now blames the character.
Adam Moynihan Ally 1 0 1 0 Dynchia, Imperium (M/30)
Finley Snyder Contact 2 2 0 2 Dynchia, Imperium (M/74)
Vickie Lewis Enemy 0 2 0 3 Halka (F/22)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Spend several years jumping from world to world in Gilbert Grant's scout ship.
2 22 Continued as Scout (Courier).
2 25 When dealing with an alien race, Gilbert Grant botch an opportunity to gather extra intelligence about them.
2 25 Gilbert Grant's ship is damaged, and Gilbert Grant have to hitch-hike Gilbert Grant's way back across the stars to the nearest scout base.
2 25 Gain 3 Contacts. Gain 3 Enemies.
3 26 Continued as Scout (Courier).
3 30 Spend several years jumping from world to world in Gilbert Grant's scout ship.
4 30 Continued as Scout (Courier).
4 31 A romantic relationship ends badly. Gain a Rival or Enemy.
4 34 Promoted to Scout (Courier) rank 1 with the new title Scout.
5 34 Attempted to change assignments.
5 34 Switched to Scout (Explorer) with previous rank.
5 35 Lost eye or limb. Owe 2,500 for medical bills.
6 35 Became a Merchant (Merchant Marine) with the new title Crewman.
6 36 Make an unexpected connection outside Gilbert Grant's normal circles. Gain a Contact.
7 39 Continued as Merchant (Merchant Marine).
7 43 Imperial trade restrictions force Gilbert Grant out of business.
8 43 Aging Crisis. Owe 30,000 for medical bills.
8 43 Retired at age 43.
8 43 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 44 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 47 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 47 Continued as Believer (Missionary/Humanitarian).
9 48 Gilbert Grant refuse to secretly provide religious rites for a dying leader or noble, because they do not share Gilbert Grant's faith.
9 51 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
10 51 Aging Crisis. Owe 30,000 for medical bills.
10 51 Continued as Believer (Missionary/Humanitarian).
10 55 Gained a contact.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 55 Continued as Believer (Missionary/Humanitarian).
11 57 A notable academic consults with Gilbert Grant about a publication or documentary he is working on. Gain a Contact in academia.
11 59 Forced to muster out.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Retired.
12 62 Good fortune.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 66 Gained a contact.
14 67 Aging Crisis. Owe 50,000 for medical bills.
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