Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Victim of a crime |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Harold Crawford's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Harold Crawford's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
37 |
Became a Rogue (Enforcer). |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
38 |
Became a Scout (Explorer). |
7 |
39 |
Psychologically damaged by Harold Crawford's time in the scouts. |
8 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
41 |
Harold Crawford aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
41 |
Switched to Merchant (Broker). |
9 |
42 |
A sudden war destroys Harold Crawford's trade routes and contacts, forcing Harold Crawford to flee that region of space. |
9 |
42 |
Gain rebels as Enemy |
10 |
42 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
44 |
Harold Crawford come into conflict with a splinter group Harold Crawford's own religion which maintains Harold Crawford's version is the wrong one. Gain 1 Rivals. |
11 |
44 |
Became a Drifter (Wanderer). |
11 |
46 |
Harold Crawford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
46 |
Failed to qualify for Merchant Academy. |
12 |
46 |
Continued as Drifter (Wanderer). |
12 |
48 |
Find valuable salvage. |
13 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
50 |
Retired at age 50. |
13 |
50 |
Continued as Drifter (Wanderer). |
13 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
14 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
54 |
Continued as Drifter (Wanderer). |
14 |
57 |
Harold Crawford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
15 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
57 |
Retired. |
15 |
59 |
Accused of a crime. |
16 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
62 |
A new romantic starts. Gain an Ally. |
17 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |