Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Severely injured. Owe 7,500 for medical bills. |
2 |
19 |
Failed to qualify for Star Marine (Marine). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Harold Smith run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Merchant Academy. |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Failed to qualify for Physician (Scholar). |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
28 |
Harold Smith secretly provide religious rites for a dying leader or noble, although they do not share Harold Smith's faith. Gain an Ally in the family and a Rival who disagrees with Harold Smith's choice. |
6 |
30 |
Continued as Believer (Mainstream Believer). |
6 |
31 |
Harold Smith is chosen to represent Harold Smith's faith in a vid show or other highly public forum. |
6 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
34 |
Continued as Believer (Mainstream Believer). |
7 |
36 |
A notable academic consults with Harold Smith about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
38 |
Forced to muster out. |
8 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
42 |
Good fortune. |
9 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Victim of a crime. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |