Retired Fighter Haskell Bluit  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 68 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 11 (1)11143B
Reflective, Precise, Psychopath
 
Skills
Animals 0
Astrogation 0
Athletics 0
Carouse 2
Electronics (Sensors) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 3
Language (Gvegh (Vargr)) 1
Language (Trokh (Aslan)) 1
Mechanic 1
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Science (Physical Sciences) 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Entertainer Performer 12
Merchant Merchant Marine Crewman02
Believer Holy Warrior Fighter11
Merchant Free Trader 02
Believer Missionary/Humanitarian Junior Project Worker05
 
Name Type Affinity Enmity Power Influence Species
Zenobia Hooligan Ally 1 0 0 3 Dynchia (F/32)
Beverly McNamara Ally 3 0 0 2 Darmine (M/51)
Anner Cameron Rival 1 3 0 6 Darmine (F/25)
Donnie Horgan Enemy 1 4 4 4 Lancian (M/36)
Relationship altered.
Irwin Gardner Enemy 0 2 4 4 Cafadan (M/16)
Evert Ford Enemy 0 4 0 4 Vlazhdumecta (M/85)
Evert Ford was ruined by misfortune caused by the character.
 
Term Age History
1 18 Failed to qualify for Line/Crew (Navy).
1 18 Became a Drifter (Scavenger).
1 22 Amnesia.
2 22 Continued as Drifter (Scavenger).
2 23 Suffer from a life-threatening illness.
3 23 Became a Entertainer (Performer).
3 25 Works is especially well received and popular, making Haskell Bluit a minor celebrity
4 27 Continued as Entertainer (Performer).
4 30 Gain a patron in the arts. Gain an Ally
4 31 Promoted to Entertainer (Performer) rank 1.
5 31 Voluntarily left Performer
5 31 Failed to qualify for Corporate (Citizen).
5 31 Submitted to the draft.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 32 A good deal ensures Haskell Bluit is living the high life for a few years.
6 35 Continued as Merchant (Merchant Marine).
6 37 Befriend a useful ally in one sphere. Gain an Ally.
7 39 Voluntarily left Merchant Marine
7 39 Became a Believer (Holy Warrior) with the new title Hopeful.
7 41 Haskell Bluit accepted an offer of inducements to betray Haskell Bluit's faith. Gain 480,000 in cash.
7 43 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
8 43 Switched to Merchant (Free Trader).
8 46 A good deal ensures Haskell Bluit is living the high life for a few years.
9 47 Aging Crisis. Owe 40,000 for medical bills.
9 47 Retired at age 47.
9 47 Continued as Merchant (Free Trader).
9 48 Bankrupted by a rival. Gain the other trader as a Rival.
10 48 Aging Crisis. Owe 50,000 for medical bills.
10 48 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 52 Haskell Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Continued as Believer (Missionary/Humanitarian).
11 53 Haskell Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 56 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Continued as Believer (Missionary/Humanitarian).
12 59 Haskell Bluit is chosen to represent Haskell Bluit's faith in a vid show or other highly public forum.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Continued as Believer (Missionary/Humanitarian).
13 62 Haskell Bluit is caught in the periphery of a scandal.
13 62 Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 64 Continued as Believer (Missionary/Humanitarian).
14 68 Haskell Bluit refused an offer of inducements to betray Haskell Bluit's faith. Gain 3 enemies.
14 68 Forced to muster out.
15 68 Aging Crisis. Owe 30,000 for medical bills.
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