Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Caught cheating in some fashion, advancing Haskell Ward's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
22 |
An expedition or voyage goes wrong, leaving Haskell Ward stranded in the wilderness. |
1 |
22 |
Gain an Enemy |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Assigned to work on a secret project for a patron or organisation. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Refused to perform research that goes against Haskell Ward's conscience. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
34 |
Promoted to Scholar (Physician) rank 3. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
37 |
Caught cheating in some fashion, advancing Haskell Ward's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
37 |
An expedition or voyage goes wrong, leaving Haskell Ward stranded in the wilderness. |
5 |
37 |
Gain an Enemy |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
40 |
Gain Enemy if Haskell Ward don't already have one. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Find valuable salvage. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
49 |
Accused of a crime |
9 |
50 |
Became a Prisoner (Fixer). |
9 |
52 |
Joined a prison gang |
9 |
54 |
Promoted to Prisoner (Fixer) rank 1. |
10 |
54 |
Switched to Prisoner (Inmate) with previous rank. |
10 |
55 |
Joined a prison gang |
10 |
58 |
Promoted to Prisoner (Inmate) rank 2. |
11 |
58 |
Returned to Prisoner (Fixer). |
11 |
62 |
Disgraced. Word of Haskell Ward's criminal past reaches Haskell Ward's homeworld. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Returned to Prisoner (Inmate). |
12 |
66 |
Beaten by a prison gang. |
12 |
66 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |