Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Hector Neal befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Hard times caused by a lack of interstellar trade costs Hector Neal's job. |
4 |
24 |
Failed to qualify for Star Marine (Marine). |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
26 |
Suffer from a life-threatening illness. |
5 |
26 |
Returned to Citizen (Colonist). |
5 |
28 |
Birth or Death involving a family member or close friend. |
5 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
30 |
Continued as Citizen (Colonist). |
6 |
34 |
Hector Neal rise to a position of power in Hector Neal's colony or corporation. |
6 |
34 |
Promoted to Citizen (Colonist) rank 3. |
7 |
34 |
Continued as Citizen (Colonist). |
7 |
37 |
Hard times caused by a lack of interstellar trade costs Hector Neal Hector Neal's job. |
8 |
37 |
Became a Scout (Explorer). |
8 |
41 |
Hector Neal inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
41 |
Failed to qualify for Free Trader (Merchant). |
9 |
41 |
Returned to Drifter (Wanderer). |
9 |
44 |
Hector Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Hector Neal is chosen to represent Hector Neal's faith in a vid show or other highly public forum. |
10 |
48 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Believer (Holy Warrior). |
11 |
49 |
Opponents of Hector Neal's belief system ambush Hector Neal. |
11 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
49 |
Retired. |
12 |
51 |
Gained a contact. |
13 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
54 |
Moved to a new world. |
14 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |