Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
A revolution, attack or other unusual event throws Helmer Howard's life into chaos, forcing Helmer Howard to leave the planet. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Helmer Howard's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Risk Helmer Howard's fortune on a possibility lucrative deal and win. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Embroiled in legal trouble. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Risk Helmer Howard's fortune on a possibility lucrative deal and win. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Journalist (Entertainer). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Scout (Explorer). |
8 |
47 |
Helmer Howard have no idea what happened to Helmer Howard – they found Helmer Howard's ship drifting on the fringes of friendly space. |
9 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
49 |
Go undercover to investigate an enemy. |
9 |
49 |
Arrested |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
51 |
Became a Prisoner (Thug). |
10 |
54 |
Scarred. Owe 5,000 for medical bills. |
11 |
55 |
Switched to Prisoner (Fixer) with previous rank. |
11 |
59 |
Persecuted by a prison gang. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Prisoner (Fixer). |
12 |
60 |
Defeated a prison gang. Gain an Enemy. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Returned to Prisoner (Thug). |
13 |
66 |
A guard takes a dislike to Helmer Howard. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |