Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Voluntarily left Intelligence |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
34 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Attempt at commissioned failed. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Flight (Navy). |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
42 |
Refuse to abuse Hollis Fitzsimons's position for profit. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
46 |
Vessel participates in a diplomatic mission. |
7 |
46 |
Gain a contact. |
7 |
46 |
Attempt at commissioned failed. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
48 |
Hollis Fitzsimons's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
48 |
Failed to qualify for Colonist (Citizen). |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
54 |
Attacked by enemies and injured. |
10 |
54 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
10 |
54 |
Gain Enemy if Hollis Fitzsimons don't already have one. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
57 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |