Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
29 |
Drafted into Merchant Marine |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Given advanced training in a specialist field |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Smuggle illegal items onto a planet. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
53 |
Horace Boyd come into conflict with a splinter group Horace Boyd's own religion which maintains Horace Boyd's version is the wrong one. Gain 3 Rivals. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |