Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A revolution, attack or other unusual event throws Hunter Hunniford's life into chaos, forcing Hunter Hunniford to leave the planet. |
2 |
19 |
Failed to qualify for Physician (Scholar). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Hunter Hunniford do not know what happened to Hunter Hunniford. There is a gap in Hunter Hunniford's memory. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Hunter Hunniford's Contacts or Allies betrays Hunter Hunniford, ending Hunter Hunniford's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Rogue (Thief). |
5 |
34 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
34 |
Continued as Rogue (Thief). |
6 |
36 |
Involved in the planning of an impressive heist. |
6 |
38 |
Promoted to Rogue (Thief) rank 1. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Pirate (Rogue). |
7 |
38 |
Continued as Rogue (Thief). |
7 |
40 |
Crime pays off. Gain victim as Enemy. |
7 |
42 |
Promoted to Rogue (Thief) rank 2. |
8 |
42 |
Continued as Rogue (Thief). |
8 |
43 |
A police detective or rival criminal forces Hunter Hunniford to flee and vows to hunt Hunter Hunniford down. Gain an Enemy. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Hunter Hunniford have been following false teachings! |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
49 |
Good fortune. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
A new romantic starts. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |