Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Free Trader (Merchant). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Birth or Death involving a family member or close friend. |
3 |
28 |
Continued as Merchant (Merchant Marine). |
3 |
31 |
Make an unexpected connection outside Hunter Kabble's normal circles. Gain a Contact. |
3 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Make an unexpected connection outside Hunter Kabble's normal circles. Gain a Contact. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
43 |
Given advanced training in a specialist field |
6 |
44 |
Forced to muster out. |
7 |
44 |
Failed to qualify for Enforcer (Rogue). |
7 |
44 |
Became a Drifter (Scavenger). |
7 |
48 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
48 |
Became a Rogue (Thief). |
8 |
49 |
Involved in a feud with a rival criminal organization. |
9 |
52 |
Continued as Rogue (Thief). |
9 |
56 |
Crime pays off. Gain victim as Enemy. |
9 |
56 |
Promoted to Rogue (Thief) rank 1. |
10 |
56 |
Continued as Rogue (Thief). |
10 |
58 |
Involved in a gambling ring. |
10 |
60 |
Promoted to Rogue (Thief) rank 2. |
11 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
60 |
Retired at age 60. |
11 |
60 |
Continued as Rogue (Thief). |
11 |
61 |
Crime pays off. Gain victim as Enemy. |
11 |
64 |
Forced to muster out. |
12 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
64 |
Retired. |
12 |
66 |
Accused of a crime. |
13 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |