Retired 4th Officer Hunter Kabble  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 68 M 1 (-2) 4 (-1) 1 (-2) 8 (0) 5 (-1) 9 (1)141859
Meek, Mercurial
 
Skills
Animals 0
Athletics (Strength) 3
Broker 0
Carouse 2
Deception 1
Drive (Track) 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics 0
Engineer (M-drive) 1
Gambler 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 1
Mechanic 1
Medic 0
Navigation 0
Persuade 0
Pilot (Capital Ships) 1
Profession (Worker/Armourer) 1
Recon 1
Seafarer 0
Stealth 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer25
Drifter Scavenger 01
Rogue Thief 24
Retired 01
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Hailey Gray Contact 0 1 1 3 Dynchia (F/27)
John Meighan Contact 0 1 1 1 Vanejenese (M/38)
Merle Jordan Enemy 0 1 0 1 Luriani (M/57)
Merle Jordan fell on hard times.
Jill Snyder Enemy 0 4 0 1 Murrissi (F/52)
Jill Snyder is found or reported dead.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 Spent the college years partying.
1 24 Left the colonies.
2 24 Failed to qualify for Free Trader (Merchant).
2 24 Submitted to the draft.
2 24 Became a Merchant (Merchant Marine) with the new title Crewman.
2 28 Birth or Death involving a family member or close friend.
3 28 Continued as Merchant (Merchant Marine).
3 31 Make an unexpected connection outside Hunter Kabble's normal circles. Gain a Contact.
3 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 32 Continued as Merchant (Merchant Marine).
4 34 Make an unexpected connection outside Hunter Kabble's normal circles. Gain a Contact.
5 36 Continued as Merchant (Merchant Marine).
5 40 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 40 Continued as Merchant (Merchant Marine).
6 43 Given advanced training in a specialist field
6 44 Forced to muster out.
7 44 Failed to qualify for Enforcer (Rogue).
7 44 Became a Drifter (Scavenger).
7 48 Scarred. Fully recovered. Owe 10,000 for medical bills.
8 48 Became a Rogue (Thief).
8 49 Involved in a feud with a rival criminal organization.
9 52 Continued as Rogue (Thief).
9 56 Crime pays off. Gain victim as Enemy.
9 56 Promoted to Rogue (Thief) rank 1.
10 56 Continued as Rogue (Thief).
10 58 Involved in a gambling ring.
10 60 Promoted to Rogue (Thief) rank 2.
11 60 Aging Crisis. Owe 30,000 for medical bills.
11 60 Retired at age 60.
11 60 Continued as Rogue (Thief).
11 61 Crime pays off. Gain victim as Enemy.
11 64 Forced to muster out.
12 64 Aging Crisis. Owe 10,000 for medical bills.
12 64 Retired.
12 66 Accused of a crime.
13 68 Aging Crisis. Owe 50,000 for medical bills.
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