Retired 4th Officer Ike McLelland  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 68 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 2 (-2) 1 (-2)111B21
Self-Centered
 
Skills
Astrogation 0
Athletics (Endurance) 1
Broker 1
Carouse 1
Deception 0
Drive 0
Electronics 0
Engineer (Power) 1
Flyer 0
Language 0
Mechanic 2
Melee (Unarmed) 1
Persuade 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Hostile Environment/Low-G) 1
Recon 1
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer24
Drifter Scavenger 24
Agent Corporate Agent 02
Entertainer Performer 02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Melva Carter Contact 0 1 1 1 Azhanti (F/28)
Hurley Gabb Enemy 0 2 0 0 Cassilldan (M/44)
Alfredo Lawlor Enemy 0 3 1 1 Swanfeh (M/71)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Moved to a new world.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Embroiled in legal trouble.
3 26 Voluntarily left Merchant Marine
3 26 Became a Drifter (Scavenger).
3 30 Attacked by enemies and injured.
3 30 Lost eye or limb. Owe 5,000 for medical bills.
3 30 Gain Enemy if Ike McLelland don't already have one.
3 30 Forced to continue current assignment.
3 30 Promoted to Drifter (Scavenger) rank 1.
4 30 Continued as Drifter (Scavenger).
4 32 Betrayed by a friend. One of Ike McLelland's Contacts or Allies betrays Ike McLelland, ending Ike McLelland's career. That Contact or Ally becomes a Rival or Enemy.
5 32 Failed to qualify for Corporate (Citizen).
5 32 Continued as Drifter (Scavenger).
5 34 Birth or Death involving a family member or close friend.
5 36 Promoted to Drifter (Scavenger) rank 2.
6 36 Continued as Drifter (Scavenger).
6 37 Suffer from a life-threatening illness.
7 37 Became a Agent (Corporate Agent).
7 38 Established a network of contacts. Gain 1 contacts.
8 41 Continued as Agent (Corporate Agent).
8 45 Life ruined by a criminal gang. Gain the gang as an Enemy
9 45 Became a Entertainer (Performer).
9 47 Join homeworld’s celebrity circles
10 49 Continued as Entertainer (Performer).
10 53 An investigation, tour, project or expedition goes wrong, stranding Ike McLelland far from home.
11 53 Failed to qualify for Broker (Merchant).
11 53 Submitted to the draft.
11 53 Returned to Merchant (Merchant Marine).
11 57 A good deal ensures Ike McLelland is living the high life for a few years.
11 57 Forced to continue current assignment.
11 57 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Merchant (Merchant Marine).
12 60 A sudden war destroys Ike McLelland's trade routes and contacts, forcing Ike McLelland to flee that region of space.
12 60 Gain rebels as Enemy
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Retired.
13 62 Accused of a crime.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 66 Birth or Death involving a family member or close friend.
15 68 Aging Crisis. Owe 60,000 for medical bills.
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