Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Find an Alien Artifact. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
31 |
Continued as Drifter (Wanderer). |
3 |
32 |
Attacked by enemies that Ike Phillips easily defeat. |
3 |
32 |
Gain Enemy if Ike Phillips don't already have one. |
4 |
35 |
Continued as Drifter (Wanderer). |
4 |
38 |
Drafted into Line/Crew |
5 |
39 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
40 |
Ike Phillips foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
43 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
43 |
Continued as Navy (Line/Crew). |
6 |
44 |
Commanding officer takes an interest in Ike Phillips's career. |
6 |
47 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
47 |
Voluntarily left Line/Crew |
7 |
47 |
Switched to Drifter (Scavenger). |
7 |
48 |
Drafted into Surveyor |
7 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
51 |
Retired at age 51. |
8 |
51 |
Became a Scout (Surveyor). |
8 |
53 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
53 |
Retired. |
9 |
56 |
A new romantic starts. Gain an Ally. |
10 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
59 |
Good fortune. |
11 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |