Retired Scout Irwin Hawkins  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 68 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 5 (-1)111885
Radical, Sheepish, Rosy cheeks
 
Skills
Animals (Training) 1
Art (Presentation) 0
Astrogation 1
Broker 0
Carouse 0
Diplomat 1
Drive 0
Electronics 0
Flyer (Airship) 1
Gun Combat (Archaic) 1
Mechanic 2
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Seafarer 0
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Navy Line/Crew Able Spacehand11
Drifter Scavenger 01
Entertainer Performer 01
Scout Courier Scout15
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Godfrey Hudson Enemy 0 3 4 4 Darrian, Imperium (M/33)
Gertrude Guillan Contact 2 1 0 4 Darrian, Imperium (F/16)
Isa Obrien Enemy 0 4 0 0 Darrian, Imperium (F/42)
Isa Obrien was ruined by misfortune caused by the character.
Becky Carnall Rival 1 0 4 5 Darrian, Imperium (F/46)
Reva Howell Rival 1 1 2 0 Irhadre (F/25)
Reva Howell gains in power.
Iindiin Contact 0 2 1 5 Vilani, Imperium (M/51)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 A series of bad deals and decisions force Irwin Hawkins into bankruptcy. Irwin Hawkins salvages what Irwin Hawkins can.
2 20 Failed to qualify for Intelligence (Agent).
2 20 Submitted to the draft.
2 20 Became a Navy (Line/Crew).
2 21 Lightly injured, no permanent damage. Fully recovered.
2 24 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 24 Voluntarily left Line/Crew
3 24 Failed to qualify for Law Enforcement (Agent).
3 24 Became a Drifter (Scavenger).
3 27 Irwin Hawkins do not know what happened to Irwin Hawkins. There is a gap in Irwin Hawkins's memory.
4 27 Returned to Merchant (Merchant Marine).
4 29 A sudden war destroys Irwin Hawkins's trade routes and contacts, forcing Irwin Hawkins to flee that region of space.
4 29 Gain rebels as Enemy
5 29 Became a Entertainer (Performer).
5 31 Good fortune
6 33 Voluntarily left Performer
6 33 Became a Scout (Courier).
6 36 Irwin Hawkins survey an alien world.
7 37 Continued as Scout (Courier).
7 39 Irwin Hawkins spend a great deal of time on the fringes of Charted Space.
7 39 Gain a contact in an alien race.
8 41 Continued as Scout (Courier).
8 44 Irwin Hawkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irwin Hawkins fail to help. Gain an Enemy.
8 44 Psychologically damaged by Irwin Hawkins's time in the scouts.
9 45 Continued as Scout (Courier).
9 49 When dealing with an alien race, Irwin Hawkins botch an opportunity to gather extra intelligence about them.
9 49 Irwin Hawkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9 49 Promoted to Scout (Courier) rank 1 with the new title Scout.
10 49 Continued as Scout (Courier).
10 51 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 53 Forced to muster out.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Retired at age 53.
11 53 Became a Believer (Holy Warrior) with the new title Hopeful.
11 56 Opponents of Irwin Hawkins's belief system ambush Irwin Hawkins.
11 56 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 56 Retired.
12 60 A romantic relationship ends badly. Gain a Rival or Enemy.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 64 Gained a contact.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 10,000 for medical bills.
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