Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Rogue (Thief). |
2 |
24 |
A job goes wrong, forcing Jar Woods to flee off-planet. |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Jar Woods do not know what happened to Jar Woods. There is a gap in Jar Woods's memory. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
32 |
Gain Enemy if Jar Woods don't already have one. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Attempted a risky adventure and was wildly successful. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
38 |
Gain Enemy if Jar Woods don't already have one. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Jar Woods run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Gained a contact. |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |