Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Field Researcher (Scholar). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Severely injured. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Switched to Drifter (Barbarian). |
3 |
27 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
34 |
Joesph Macks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Scholar (Physician). |
6 |
36 |
Win a prestigious prize for Joesph Macks's work. |
6 |
38 |
Promoted to Scholar (Physician) rank 1. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
40 |
Caught cheating in some fashion, advancing Joesph Macks's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
40 |
Joesph Macks's work is sabotaged by unknown parties. Joesph Macks may salvage what Joesph Macks can and give up. |
7 |
40 |
Gain an Enemy |
7 |
42 |
Promoted to Scholar (Physician) rank 2. |
8 |
42 |
Continued as Scholar (Physician). |
8 |
46 |
A disaster leaves several injured, and others blame Joesph Macks, forcing Joesph Macks to leave Joesph Macks's career. Gain a Rival. |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
46 |
Continued as Scholar (Physician). |
9 |
48 |
A rival researcher blackens Joesph Macks's name or steals Joesph Macks's research. Gain a Rival. |
10 |
50 |
Continued as Scholar (Physician). |
10 |
52 |
Entangled in a bureaucratic or legal morass that distracts Joesph Macks from Joesph Macks's work. |
11 |
54 |
Continued as Scholar (Physician). |
11 |
58 |
Advanced training in a specialist field. |
11 |
58 |
Promoted to Scholar (Physician) rank 3. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Scholar (Physician). |
12 |
60 |
Make a breakthrough in Joesph Macks's field. |
12 |
62 |
Promoted to Scholar (Physician) rank 4. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Continued as Scholar (Physician). |
13 |
64 |
Agreed to perform research that goes against Joesph Macks's conscience. Gain 2 Enemies. |
13 |
66 |
Forced to muster out. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |