Joesph Macks  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 68 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 4 (-1)111A64
Nonconforming
 
Skills
Advocate 1
Astrogation 0
Carouse 1
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Investigate 3
Language (Floriani (Florian League)) 1
Mechanic 0
Medic 2
Persuade 1
Pilot 0
Profession (Sports/Motorsports) 1
Recon 1
Science (Robotic Sciences/Cybernetics) 1
Science (Social Sciences/Economics) 1
Science (Social Sciences/Psychology) 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Drifter Scavenger 01
Drifter Barbarian 13
Scholar Physician 48
 
Name Type Affinity Enmity Power Influence Species
Peter Penn Enemy 0 5 0 1 Ayansh'i (M/20)
Peter Penn was ruined by misfortune caused by the character.
Oda Doyle Rival 1 0 0 1 Ayansh'i (F/18)
Henry Beck Rival 1 2 1 0 Happrhani (F/51)
Henry Beck is diminished in both power and influence.
Gracie Carr Enemy 0 2 1 1 Answerin (F/25)
Gracie Carr is a member of an organisation which holds a generally opposite view of the Traveller.
Elvin Morvell Enemy 0 0 1 1 Humaniti (M/25)
 
Term Age History
1 18 Failed to qualify for Ground Assault (Marine).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 21 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2 21 Failed to qualify for Field Researcher (Scholar).
2 21 Became a Drifter (Scavenger).
2 25 Severely injured. Owe 10,000 for medical bills.
3 25 Failed to qualify for Pirate (Rogue).
3 25 Switched to Drifter (Barbarian).
3 27 Find valuable salvage.
3 29 Promoted to Drifter (Barbarian) rank 1.
4 29 Continued as Drifter (Barbarian).
4 32 A romantic relationship ends badly. Gain a Rival or Enemy.
5 33 Continued as Drifter (Barbarian).
5 34 Joesph Macks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 34 Became a Scholar (Physician).
6 36 Win a prestigious prize for Joesph Macks's work.
6 38 Promoted to Scholar (Physician) rank 1.
7 38 Continued as Scholar (Physician).
7 40 Caught cheating in some fashion, advancing Joesph Macks's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7 40 Joesph Macks's work is sabotaged by unknown parties. Joesph Macks may salvage what Joesph Macks can and give up.
7 40 Gain an Enemy
7 42 Promoted to Scholar (Physician) rank 2.
8 42 Continued as Scholar (Physician).
8 46 A disaster leaves several injured, and others blame Joesph Macks, forcing Joesph Macks to leave Joesph Macks's career. Gain a Rival.
8 46 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9 46 Continued as Scholar (Physician).
9 48 A rival researcher blackens Joesph Macks's name or steals Joesph Macks's research. Gain a Rival.
10 50 Continued as Scholar (Physician).
10 52 Entangled in a bureaucratic or legal morass that distracts Joesph Macks from Joesph Macks's work.
11 54 Continued as Scholar (Physician).
11 58 Advanced training in a specialist field.
11 58 Promoted to Scholar (Physician) rank 3.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Scholar (Physician).
12 60 Make a breakthrough in Joesph Macks's field.
12 62 Promoted to Scholar (Physician) rank 4.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 62 Continued as Scholar (Physician).
13 64 Agreed to perform research that goes against Joesph Macks's conscience. Gain 2 Enemies.
13 66 Forced to muster out.
14 66 Aging Crisis. Owe 10,000 for medical bills.
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