Retired Field Agent Johnie Mitchell  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 68 M 1 (-2) 2 (-2) 2 (-2) 10 (1) 6 (0) 5 (-1)122A65
Limited, Well Grounded
 
Skills
Athletics (Strength) 1
Broker 0
Carouse 2
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Steward 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman11
Scout Explorer Scout23
Scout Surveyor 21
Agent Corporate Agent Field Agent33
Believer Missionary/Humanitarian Team Leader23
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Sanford Daniels Contact 1 1 4 4 Swanfeh (M/13)
Leonora Mcabe Ally 3 0 0 1 Tezcat (F/76)
Guss Simpson Enemy 0 4 1 0 Lancian (M/28)
An incident occured.
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 21 Spent the college years partying.
1 22 Graduated.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 25 Make an unexpected connection outside Johnie Mitchell's normal circles. Gain a Contact.
3 26 Voluntarily left Merchant Marine
3 26 Became a Scout (Explorer).
3 28 When dealing with an alien race, Johnie Mitchell have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4 30 Continued as Scout (Explorer).
4 34 Johnie Mitchell's ship is ambushed by enemy vessels. Johnie Mitchell successfully ran to the jump point.
4 34 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 34 Continued as Scout (Explorer).
5 37 Spend several years jumping from world to world in Johnie Mitchell's scout ship.
5 38 Promoted to Scout (Explorer) rank 2.
6 38 Attempted to change assignments.
6 38 Switched to Scout (Surveyor) with previous rank.
6 41 Scarred. Owe 2,500 for medical bills.
7 41 Became a Agent (Corporate Agent).
7 42 Advanced training in a specialist field.
7 45 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
8 45 Continued as Agent (Corporate Agent).
8 48 Befriended by a senior agent.
8 49 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
9 49 Continued as Agent (Corporate Agent).
9 52 Go undercover to investigate an enemy.
9 52 A revolution, attack or other unusual event throws Johnie Mitchell's life into chaos, forcing Johnie Mitchell to leave the planet.
9 53 Promoted to Agent (Corporate Agent) rank 3.
10 53 Voluntarily left Corporate Agent
10 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 54 Johnie Mitchell faith is shaken.
11 57 Continued as Believer (Missionary/Humanitarian).
11 59 Johnie Mitchell faith enjoys an explosion of popularity largely thanks to Johnie Mitchell's efforts.
11 59 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 61 Continued as Believer (Missionary/Humanitarian).
12 65 Johnie Mitchell accepted an offer of inducements to betray Johnie Mitchell's faith. Gain 80,000 in cash.
12 65 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 65 Aging Crisis. Owe 40,000 for medical bills.
13 65 Retired at age 65.
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