Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Voluntarily left Explorer |
3 |
26 |
Became a Merchant (Broker). |
3 |
29 |
Moved to a new world. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
Risk Johnson Batt's fortune on a possibility lucrative deal and win. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Johnson Batt's Contacts or Allies betrays Johnson Batt, ending Johnson Batt's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Citizen (Worker). |
8 |
47 |
Johnson Batt gain experience in a technical field as a computer operator or surveyor. |
8 |
47 |
Promoted to Citizen (Worker) rank 1. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
48 |
Johnson Batt's business expands, Johnson Batt's corporation grows, or the colony thrives. |
9 |
51 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
53 |
Johnson Batt learn something Johnson Batt should not have – a corporate secret, a political scandal – which Johnson Batt can profit from illegally. |
10 |
53 |
Gain a criminal contact. |
10 |
55 |
Promoted to Citizen (Worker) rank 3. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
56 |
Advanced training in a specialist field. |
11 |
59 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Continued as Citizen (Worker). |
12 |
63 |
Johnson Batt befriend a superior in the corporation or the colony. |
12 |
63 |
Promoted to Citizen (Worker) rank 5. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Citizen (Worker). |
13 |
66 |
A revolution, attack or other unusual event throws Johnson Batt's life into chaos, forcing Johnson Batt to leave the planet. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |