Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Kirk Stephens's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A series of bad deals and decisions force Kirk Stephens into bankruptcy. Kirk Stephens salvages what Kirk Stephens can. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Contact with Government. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Kirk Stephens's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Make an unexpected connection outside Kirk Stephens's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
46 |
Voluntarily left Merchant Marine |
8 |
46 |
Returned to Scout (Courier). |
8 |
49 |
Spend several years jumping from world to world in Kirk Stephens's scout ship. |
9 |
50 |
Continued as Scout (Courier). |
9 |
51 |
When dealing with an alien race, Kirk Stephens have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
54 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Failed to qualify for Surveyor (Scout). |
10 |
54 |
Continued as Scout (Courier). |
10 |
57 |
Kirk Stephens's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kirk Stephens fail to help. Gain an Enemy. |
10 |
57 |
Kirk Stephens's ship is damaged, and Kirk Stephens have to hitch-hike Kirk Stephens's way back across the stars to the nearest scout base. |
10 |
57 |
Gain 1 Contacts. Gain 2 Enemies. |
10 |
58 |
Forced to continue current assignment. |
10 |
58 |
Promoted to Scout (Courier) rank 2. |
11 |
58 |
Continued as Scout (Courier). |
11 |
60 |
Perform an exemplary service for the scouts. |
11 |
62 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Scout (Courier). |
12 |
64 |
Kirk Stephens spend a great deal of time on the fringes of Charted Space. |
12 |
64 |
Gain a contact in an alien race. |
12 |
66 |
Promoted to Scout (Courier) rank 4. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |