Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Drafted into Engineer/Gunner |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Nearly killed. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
26 |
Laurence Nealy is rewarded for Laurence Nealy's diligence or cunning. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
28 |
A revolution, attack or other unusual event throws Laurence Nealy's life into chaos, forcing Laurence Nealy to leave the planet. |
5 |
28 |
Became a Merchant (Broker). |
6 |
32 |
Continued as Merchant (Broker). |
6 |
35 |
A series of bad deals and decisions force Laurence Nealy into bankruptcy. Laurence Nealy salvages what Laurence Nealy can. |
7 |
35 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Retired. |
7 |
37 |
A new romantic starts. Gain an Ally. |
8 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
43 |
A new romantic starts. Gain an Ally. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |