Retired Experienced Broker Leonard Maiden  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 68 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 11 (1) 4 (-1)1119B4
Meticulous, Alluring, Vulnerable
 
Skills
Admin 0
Advocate 0
Art (Creative) 0
Astrogation 2
Broker 1
Deception 1
Drive (Walker) 2
Electronics (Computers) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Persuade 2
Pilot (Spacecraft) 1
Profession (Sports/Motorsports) 1
Profession (Sports/Track & Field) 1
Recon 1
Stealth 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader Experienced Trader34
Merchant Merchant Marine Senior Crewman11
Drifter Scavenger 02
Drifter Wanderer 11
Prisoner Inmate 11
Merchant Broker Experienced Broker32
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Nancy Head Enemy 0 4 0 3 Darmine (F/86)
Ellis Terry Enemy 0 2 0 3 Darmine (M/24)
Relationship redefined. Ally becomes an enemy.
Joseph Miller Ally 4 0 3 1 Darmine (M/16)
Joseph Miller is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 19 Leonard Maiden's business or ship thrives.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Continued as Merchant (Free Trader).
3 28 Given advanced training in a specialist field
3 30 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
4 30 Continued as Merchant (Free Trader).
4 33 A sudden war destroys Leonard Maiden's trade routes and contacts, forcing Leonard Maiden to flee that region of space.
4 33 Gain rebels as Enemy
5 33 Failed to qualify for Enforcer (Rogue).
5 33 Submitted to the draft.
5 33 Switched to Merchant (Merchant Marine) with the new title Crewman.
5 34 Befriend a useful ally in one sphere. Gain an Ally.
5 37 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 37 Voluntarily left Merchant Marine
6 37 Became a Drifter (Scavenger).
6 40 Attempted a risky adventure and was wildly successful.
7 41 Continued as Drifter (Scavenger).
7 45 Lightly injured, no permanent damage. Fully recovered.
8 45 Failed to qualify for Worker (Citizen).
8 45 Switched to Drifter (Wanderer).
8 46 Attempted a risky adventure and was sent to prison.
8 49 Promoted to Drifter (Wanderer) rank 1.
9 49 Became a Prisoner (Inmate).
9 51 Assigned to difficult or backbreaking labour.
9 53 Promoted to Prisoner (Inmate) rank 1.
9 53 Paroled from prison.
10 53 Entered Merchant Academy with the Business curriculum.
10 56 Made lifelong friends. Gain 1 Allies.
10 57 Graduated.
11 57 Aging Crisis. Owe 50,000 for medical bills.
11 57 Retired at age 57.
11 57 Switched to Merchant (Broker).
11 57 Promoted to Merchant (Broker) rank 1.
11 58 Embroiled in legal trouble.
11 61 Promoted to Merchant (Broker) rank 2.
12 61 Aging Crisis. Owe 10,000 for medical bills.
12 61 Continued as Merchant (Broker).
12 65 Gained a contact.
12 65 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
13 65 Aging Crisis. Owe 20,000 for medical bills.
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