Retired Sublieutenant Leonard Newman  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 68 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 10 (1) 7 (0)1119A7
Avoids conflict, Forgetful
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 1
Deception 0
Diplomat 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Power) 1
Jack-of-All-Trades 3
Leadership 3
Melee (Blade) 1
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Science (Life Sciences) 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Leader35
Navy Engineer/Gunner Sublieutenant2 / 01
Merchant Broker Experienced Broker31
Citizen Corporate 01
Drifter Barbarian 02
Retired 02
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Harold Morgan Contact 2 1 1 2 Pirian (M/17)
Harold Morgan gains in power and influence.
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 22 Someone more charismatic but less devout than Leonard Newman has become Leonard Newman's superior.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Voluntarily left Missionary/Humanitarian
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 24 Vessel participates in a notable military engagement.
2 26 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
2 26 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
3 26 Voluntarily left Engineer/Gunner
3 26 Entered Merchant Academy with the Business curriculum.
3 27 Join a social movement.
3 30 Graduated with honors.
4 30 Became a Merchant (Broker).
4 30 Promoted to Merchant (Broker) rank 1.
4 30 Promoted to Merchant (Broker) rank 2.
4 31 Make an unexpected connection outside Leonard Newman's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
5 34 Voluntarily left Broker
5 34 Became a Citizen (Corporate).
5 35 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
6 35 Became a Drifter (Barbarian).
6 39 Attacked by enemies that Leonard Newman easily defeat.
6 39 Gain Enemy if Leonard Newman don't already have one.
7 39 Continued as Drifter (Barbarian).
7 42 Leonard Newman do not know what happened to Leonard Newman. There is a gap in Leonard Newman's memory.
8 42 Aging Crisis. Owe 10,000 for medical bills.
8 42 Retired at age 42.
8 42 Returned to Believer (Missionary/Humanitarian).
8 43 Someone more charismatic but less devout than Leonard Newman has become Leonard Newman's superior.
9 46 Aging Crisis. Owe 60,000 for medical bills.
9 46 Continued as Believer (Missionary/Humanitarian).
9 48 A notable academic consults with Leonard Newman about a publication or documentary he is working on. Gain a Contact in academia.
10 50 Continued as Believer (Missionary/Humanitarian).
10 53 Leonard Newman refuse to secretly provide religious rites for a dying leader or noble, because they do not share Leonard Newman's faith.
10 54 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Continued as Believer (Missionary/Humanitarian).
11 56 Leonard Newman accepted an offer of inducements to betray Leonard Newman's faith. Gain 580,000 in cash.
11 58 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Retired.
12 60 Betrayal. Convert an Ally into a Rival or Enemy.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 64 Betrayal. Convert an Ally into a Rival or Enemy.
14 66 Aging Crisis. Owe 10,000 for medical bills.
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